This second chance is based on your game difficulty level. If that first chance passes, then there is a second coin flip to determine the average ore concentration in the biome. Each biome on every celestial body has a "1 minus this percentage" chance of having no ore at all. The first is based on your "resource abundance" slider. The abundance of ore in a biome is determined by two "coin flips" - ie. So unlike most other aspects of the game, a slightly deeper grasp of the algorithm details is important here. The exact values of your settings affect ore concentrations strongly, and this can have big effects on an individual game. Conversion continues to function during time warp. There is no change in total mass when converting to liquid fuel and/or oxidizer, but there is when converting to monopropellant. Ore can be converted into liquid fuel, oxidizer, and monopropellant using a converter and electric charge. Ore is stored in special containers, the Large Holding Tank, the Small Holding Tank and the Radial Holding Tank.Ī Base landed on Minmus that features A Converter, a Drill-O-Matic Jr. There is no need to use any scanners to find out the ore concentration for asteroids, it's enough to be close to it or on it. If mining an asteroid, the mass of the asteroid will be reduced by the amount of ore extracted. So it will only appear in the Surface tab of your Resource App, even if the ore is in the ocean.Īsteroids contain a finite amount of ore. A more precise determination for a particular location can be made using the Surface Scanning Module on a rover while landed. ![]() Click the button and then select Resources -> Ore. After the data is transmitted, a new icon for Resources will appear in the right panel of your screen where the Info and Orbit icons are. To be able to view the ore data in the Tracking Station, the scanned data needs to be sent back using an antenna. To view the ore concentration on a planet, right click the M700 Survey Scanner and select Toggle Overlay and then you can use the Cutoff+ and Cutoff- to only show the highest concentrations to make it easier to decide the optimal mining location. This will vary a bit between objects, but is a good estimate. ![]() Note that a polar orbit of 25.000 m to 1.500.000 m is required to use the M700 scanner. The level of Ore on a celestial body can be detected using a M700 Survey Scanner and for more detailed data in a particular biome, a M4435 Narrow-Band Scanner can be used. To drill in a liquid biome the drill must contact the seafloor, and must not be moving much. ![]() Since drilling must be done on solid surfaces, it can't be done on Kerbol, or Jool. The amount of ore on a planet or moon is infinite. For Bots and Mercenaries, other Stats like breath and health will not be altered even if the host drinks a respective Potion.A size comparison of the available converter and drill parts Planets and Moons If the host of the lobby drinks a Damage Elixir, Repair Elixir, or a Eldritch Elixir, the respective added damage and repair Stats will benefit any Crew Bots or hired Mercenaries. ![]() Furthermore, some Potions might be more beneficial to some players than others. As such, identifying Potions is important to avoiding a mishap. However, one of them will instantly damage and potentially kill the player who drinks it. Potions are pickups dropped rarely by Barrels or sold at Civilizations, and they either increase greatly one stat specified by the Potion.
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